Bug with Loopsound
Archives Forums/Blitz3D Bug Reports/Bug with Loopsound| 
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| When you create a Listener attached to a camera in a 3D world you can play 3D sounds by the commands : Load3DSound EmitSound You can play normal sounds with the commands: LoadSound Playsound Ok ? Imagine you use Loopsound before Playsound the sound will be played like a 3D one ! Strange isn't it ? (Excuse me for my bad explainations, I'm French !) | 
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| It appears that Playmusic does the same thing ! The sound come from the point 0,0,0 of the 3D world ! | 
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| yes, it is. :( I'm using Load3DSound and EmitSound(sound,listener) instead of PlaySound. | 
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| I have a strange feeling that this is an ooooooooooooooooooooooooooooooooold bug that never got fixed... | 
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| But I need it to be resolve for my FPS game ! Now, I' m using playsound and a loop checking if the sound is finished, or not, instead of using loopsound. | 
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| ...Or parent an emitter for the sound attached to the camera ;) I also have this problem with a few effects im doing. I fixed it though by parenting a pivot to the camera and emitsound from that instead of playsound :) | 
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| Ok I will try ! | 
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| I reported the PlayMusic 3D bug 1 or 2 years ago. | 
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| Oups ! So I think it's good to put it on the news ! (if this sentence exist in english) | 
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| FredMe... You might find these very useful ;) | 
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| Thanks a lot ! |