| It appears to be related to the fact that I load the 2nd texture (the crack.jpg) with a flag of 4 - if I don't then all is ok.  Why is this? 
 
 
 
; CreateCamera Example
; --------------------
alpha# = 1
Graphics3D 640,480
SetBuffer BackBuffer()
; Create camera
camera=CreateCamera()
light=CreateLight()
cube=map_create_unstable_block()
PositionEntity cube,0,0,5
While Not KeyDown( 1 )
If KeyDown(200)
 If alpha < 1
	 alpha = alpha + 0.005
 EndIf
 EntityAlpha cube, alpha
EndIf
If KeyDown(208)
 If alpha > 0 
	 alpha = alpha - 0.005
 EndIf
 EntityAlpha cube, alpha
EndIf
TurnEntity cube, 0.4, 0.6, 0.9
RenderWorld
Flip
Wend
End
Function map_create_unstable_block()
	m = CreateMesh()
   s = CreateSurface(m) 
	;bottom face 
	v0 = AddVertex(s,-1,+1,+1,0,1)
	v1 = AddVertex(s,+1,+1,+1,0,0) 
	v2 = AddVertex(s,+1,+1,-1,1,0)
	v3 = AddVertex(s,-1,+1,-1,1,1) 
	AddTriangle s,v0,v1,v2
	AddTriangle s,v0,v2,v3 
   s1 = CreateSurface(m) 
  
	;top face 
	v0 = AddVertex(s1,-1,-1,-1,1,0)
	v1 = AddVertex(s1,+1,-1,-1,1,1) 
	v2 = AddVertex(s1,+1,-1,+1,0,1)
	v3 = AddVertex(s1,-1,-1,+1,0,0) 
	AddTriangle s1,v0,v1,v2
	AddTriangle s1,v0,v2,v3 
   s2 = CreateSurface(m) 
	;left face 
	v0 = AddVertex(s2,-1,+1,+1,0,0)
	v1 = AddVertex(s2,-1,+1,-1,1,0) 
	v2 = AddVertex(s2,-1,-1,-1,1,1)
	v3 = AddVertex(s2,-1,-1,+1,0,1) 
	AddTriangle s2,v0,v1,v2
	AddTriangle s2,v0,v2,v3 
	;right face 
	v0 = AddVertex(s2,+1,+1,-1,0,0)
	v1 = AddVertex(s2,+1,+1,+1,1,0) 
	v2 = AddVertex(s2,+1,-1,+1,1,1)
	v3 = AddVertex(s2,+1,-1,-1,0,1)
	AddTriangle s2,v0,v1,v2
	AddTriangle s2,v0,v2,v3 
	; front face
	v0 = AddVertex(s2,-1,+1,-1,0,0)
	v1 = AddVertex(s2,+1,+1,-1,1,0)
	v2 = AddVertex(s2,+1,-1,-1,1,1)
	v3 = AddVertex(s2,-1,-1,-1,0,1) 
	AddTriangle s2,v0,v1,v2
	AddTriangle s2,v0,v2,v3  
	
	;back face 
	v0 = AddVertex(s2,+1,+1,+1,0,0)
	v1 = AddVertex(s2,-1,+1,+1,1,0) 
	v2 = AddVertex(s2,-1,-1,+1,1,1)
	v3 = AddVertex(s2,+1,-1,+1,0,1) 
	AddTriangle s2,v0,v1,v2
	AddTriangle s2,v0,v2,v3 
	UpdateNormals m
	
	crack = LoadTexture("crack.jpg", 4)
	TextureBlend crack, 3
	
	floor_brush = CreateBrush()
	
	BrushTexture floor_brush, LoadTexture("wood2.jpg"), 0, 0
	BrushTexture floor_brush, crack, 0, 1
	
	PaintSurface s, floor_brush
	ceiling_brush = CreateBrush()
	
	BrushTexture ceiling_brush, LoadTexture("wood2.jpg"), 0, 0
	BrushTexture ceiling_brush, crack, 0, 1
	PaintSurface s1, ceiling_brush
	wall_brush = CreateBrush()
	
	BrushTexture wall_brush, LoadTexture("wood2.jpg"), 0, 0
	BrushTexture wall_brush, crack, 0, 1
	PaintSurface s2, wall_brush
	
	Return m
End Function
 You'll need 2 texture files...
 
 
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