BSP rendering peculiarities
Archives Forums/Blitz3D Bug Reports/BSP rendering peculiarities
| ||
Forget this - I just cut and paste the docs code to test maps without noticing that it's set up to wash out the bsp's with a high alpha setting (why?!). Spotted my oversight and everything's fine and dandy - phew! Now don't do it again ;) EDIT: No, hang on - one of the problems still persists. I keep getting seams appearing in the lightmap, along the edges of polygons, at a distance: Here's a prior example: ![]() On its own it's fairly minor but, what they hey, it makes me look like less of a bumpkin. |