Max2D

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siread(Posted 2007) [#1]
Is there any way to get Max2D commands to display over the 3D?


Dreamora(Posted 2007) [#2]
no


The Caffeine Kid(Posted 2007) [#3]
:(


Dreamora(Posted 2007) [#4]
But you can fake some of them through the sprite system as it has been done for years if you need 2d through 3d. you just won't get pixel perfect collision for example. (although there is a B3D codearchiv entry that should give you that if I'm right. )


UByte(Posted 2007) [#5]
It is possible. But you would have to write a Max2D driver targetting the Blitz3D SDK. It would likely be kludgey though. I might consider doing it if I decide to purchase the SDK.


H&K(Posted 2007) [#6]
It is possible. But you would have to write a Max2D driver targetting the Blitz3D SDK
lol


UByte(Posted 2007) [#7]
Let me rephrase that:

It is possible. But someone would have to write a Max2D driver targetting the Blitz3D SDK first.

It wasn't supposed to sound as facetious as it did. :)


Hotcakes(Posted 2007) [#8]
Actually, that doesn't sound too complicated.


ninjarat(Posted 2007) [#9]
It wouldn't be. Just study the GL and DX drivers and you'll see that it's just a bit of glue code to wrap the graphics contexts.

It's not on my to do list at the moment, but I'll wager it wouldn't take more than a couple days to do it, and if no-one has by the time I'll need it, I'll do it myself.


siread(Posted 2007) [#10]
Looking forward to it ninjarat! I wouldn't know where to start, myself. Even though you just told me where to start.


ninjarat(Posted 2007) [#11]
I'm not making any promises. I meant IF i ever need it. But I might.