bbLoadSound and 3D Sound
Archives Forums/Blitz3D SDK Programming/bbLoadSound and 3D Sound| 
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| I get a problem to do 3D sound ? the doc say : "The sound must have been loaded using bbLoadSound with the SOUND3D flag" But the command bbLoadSound do not accept parameters ... Any idea | 
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| bbLoadSound accepts two parameters but the docs are pretty inconsistent with that. Here's the C declare. BBSDK_API BBSound bbLoadSound( const char *src,int flags=0 ); and here's how it looks in EBasic: bbLoadSound(STRING src, OPT INT flags=0),BBSound bbSound is just an INT Barney | 
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| I tried using two parameters in BlitzMax... bbLoadSound("whatev.ogg",0) I got a too many parameters error. I think the BlitzMax imports missed that second parameter. Oops. Can you please fix it, Mark? | 
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| That comment has been removed from next versions docs. | 
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| 3D sound will be available? | 
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| I think... try it.  There are some listener commands, I think, so either incomplete or it's already in there.  I'm gonna go see if I can get it to work. |