Boned Mesh
Archives Forums/Blitz3D SDK Programming/Boned Mesh| 
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| Is it possible to add joints and bones to a mesh manually in the SDK?  Something like bbAddBone()? | 
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| Only by saving the amended B3D structure and re-loading. | 
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| Man, that sucks.  I knew there had to be some downside to Blitz3D.  MiniB3D can.  I might need to go back to MiniB3D for this project after all... | 
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| You can try altering the b3d file itself and then reloading it. If only there was a way you can manipulate it in memory not from the disk. Hmm, actually this gives me an idea. | 
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| blitzgeek: your idea works. Use for this "RtlMoveMemory" (WinApi, Kernel32.dll). Sorry, i can not publish a sample code, i use this "hack" direct in my non-open project. In next time i have more time for this. Now try your luck with "RtlMoveMemory" ^^ |