Sound Support
Archives Forums/Blitz3D SDK Programming/Sound Support| 
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| I'm having a *little* trouble with sounds - playback quality is really bad (fine with media player) and ogg files don't play at all.  I've just tried with some free files that I downloaded.  Am I perhaps doing something wrong?  I'm just calling LoadSound and then PlaySound. I'm tempted to just use the FMOD SDK, it comes with a nice C# wrapper. | 
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| Hmmm, FMOD also gives the same "tinny" sound with the default settings (Media Player is still okay).  Maybe I need to play around a bit.  At least ogg files work now though. | 
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| Doh, I'm an idiot - I was playing the sound in my game loop so the sound was being playing multiple times because I wasn't checking if the sound was already playing.  All fixed. | 
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| hehe ... States are your friend eh? :) | 
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| Each time you bbPlaySound() it consume more 4k of memory even it is the same loaded sound. This bug does not happen with loop sound (run once). I use Audiere instead of bbSound until it fix in next version. |