Help with EntityOrder
Blitz3D Forums/Blitz3D Beginners Area/Help with EntityOrder
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I have problems with the entityorder where other groups in the model are behind the other group in the model Here's what's wrong ![]() |
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You need to manually set the order of each entity within the hierarchy - it isn't done automatically. |
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And whats the hierarchy? |
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Well I just fixed it then by moving the group order in milkshape 3d Thanks, your explanation gave me that clue :> |
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Well, the 'hierarchy' is the model structure. Say you have a human model. The torso might be the root, with 5 children - head, two arms, two legs. Each leg has one child object - a foot, and each arm has one child object, a hand. If the player is wearing a hat, that might be a child object of the head. If he's holding a gun, that would be a child object of one of the hands. See? |
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Ah I see, Thank you for explaining :D |
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You may also get a "messed up z-order" when some of the meshes or mesh-children (submeshes) are using Alpha transparency, eg. with entityalpha or fog or other alpha blending stuff. Manual alphasorting: Reposition each element, sorted in order of their position. |
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Found out if I export in fragMotion it has an automatic hierarchy that is not buggy! |