| That did not work, so I'll post more of my code. 
 
 
Const MAX_WIDTH = 640
Const MAX_HEIGHT = 480
Const MAX_DEPTH = 32
Const MAX_FPS = 60
Const MAX_TICKS# = 1000.0
Const KEY_ESC = 1
Const KEY_ENTER = 28
Const KEY_SPACE = 57
Const KEY_LEFT = 203
Const KEY_RIGHT = 205
Const KEY_UP = 200
Const KEY_DOWN = 208
Const KEY_LEFTCTRL = 29
Const KEY_F2 = 60
Global TitleImg = LoadImage("Title.bmp")
Global GameoverImg = LoadImage("Gameover.bmp")
Global BackdropImg = LoadImage("Backdrop.bmp")
Global PlayerImg = LoadImage("PlayerShip.bmp")
Global EnemyImg = LoadImage("EnemyShip.bmp")
Global BulletImg = LoadImage("Bullet.bmp")
Graphics MAX_WIDTH,MAX_HEIGHT,MAX_DEPTH
SetBuffer BackBuffer()
Type Player
	Field Health
	Field Lives
	Field X#
	Field Y#
	Field Width
	Field Height
	Field X_Vel#
	Field Y_Vel#
	Field Move_Up
	Field Move_Down
	Field Move_Left
	Field Move_Right
	Field Fire_Bullet
	Field Hit
	Field Dead
	Field Respawn_Time#
	Field Offset_X#
	Field Offset_Y#
	Field Visible
	Field Points
End Type
Type Enemy
	Field Health
	Field Lives
	Field X#
	Field Y#
	Field Width
	Field Height
	Field X_Vel#
	Field Y_Vel#
	Field Hit
	Field Dead
	Field Points
	Field Move_Up
	Field Move_Down
	Field Move_Left
	Field Move_Right
	Field Respawn_Time#
	Field Offset_X#
	Field Offset_Y#
	Field Visible
End Type
Type Bullet
	Field X#
	Field Y#
	Field X_Vel#
	Field Y_Vel#
	Field Visible
	Field Life
	Field Width
	Field Height
End Type
Global Scroll_X = 0
Global Scroll_Y = 0
Global TitleScreen = True
Global GameScreen = False
Global GameoverScreen = False
Global gPlayer.Player = New Player
Global gEnemy.Enemy = New Enemy
Global gBullet.Bullet = New Bullet
Function GameLoop()
	While Not KeyHit(KEY_ESC)
		
		Cls()
		
		GameTime = MilliSecs()
		
		FPS# = MAX_TICKS / (GameTime - GameTime2)
		
		GameTime2 = GameTime
			
	   If TitleScreen = True Then
			Cls
			DrawImage TitleImg,0,0
	   EndIf	
		
		If KeyHit(KEY_ENTER) And TitleScreen = True Then
			TitleScreen = False
			GameScreen = True
		EndIf
		
		Scroll_X = Scroll_X - 2
		If Scroll_X <= -MAX_WIDTH Then
			Scroll_X = 0
		EndIf
		
		If GameScreen = True Then
			DrawImage BackdropImg,Scroll_X + MAX_WIDTH,Scroll_Y
		EndIf
		
		Text 1,1,"FPS:" + Int(FPS#)
	
		Flip
	Wend
End Function
GameLoop()
 
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