| I been having a problem with my code were when I try to make the floor move to simulate movement the floor just keeps going even when I am no longer pressing the key. 
 I think it may have something to do with the type I am using to hold the coordinates for the floor pieces, but I am not sure if that is it.
 
 Well is most of the code.
 
 
 
 ;Main Progam
While Not KeyDown (KEY_ESCAPE)
 ;Check_input ()
 Updat_floors ()
 Cls
 Draw_all ()
 
 Flip 
Wend     
End   
;Type and Functions
;Types
;This type holds floor stats
Type FloorT
 Field x
 Field y
End Type 
;This type holds the players stats
Type PlayerT
 Field X 
 Field Y
End Type
;Functions 
;Checks player input
Function Check_input ()
 If KeyDown (KEY_LEFT) Then 
  player\x =player\x -5
 EndIf 
 If KeyDown (KEY_RIGHT) Then 
  player\x =player\x +5
 EndIf
 If KeyDown (KEY_UP) Then 
  player\Y =player\y +5 
 EndIf
 If KeyDown (KEY_DOWN) Then 
  player\Y =player\y -5 
 EndIf
End Function 
Function Check_collision (checkx1,checky1,checkx2,checky2,width1,height1,width2,height2 )
 If checkx1 = width2 >= checkx2 - width1 And checkx1 - width2 <= checkx1 + width1 Then 
  temp = 1
  EndIf
 If checky1 = height2 >= checky2 - height1 And checky1 - height2 <= checky1 + height1 Then 
  temp = 1
  EndIf
 Return temp 
End Function 
;Draws averything
Function Draw_all ()
 Draw_floor ()
 Draw_player ()
End Function 
;Draws the floor
Function Draw_floor ()
 For floors.FloorT = Each FloorT
  
  DrawImage FloorImg,floors\x,floors\y
 Next 
End Function 
;Draws the player on the screen
Function Draw_player ()
 DrawImage PlayerImg, 320,240
End Function       
;Generates the floor
Function Generate_floor ()   
 For temp = 0 To 10
  floors.FloorT = New FloorT   
  floors\x = floorgen (0,temp) 
  floors\y = floorgen (1,temp) 
 Next 
End Function  
;this function updats the floor pois to to creat the players movement 
Function Updat_floors ()
;transfers the number from the player type temp variables
 
If KeyDown (KEY_LEFT) Then 
  player\x =player\x -5
 EndIf 
 If KeyDown (KEY_RIGHT) Then 
  player\x =player\x +5
 EndIf
 If KeyDown (KEY_UP) Then 
  player\Y =player\y +5 
 EndIf
 If KeyDown (KEY_DOWN) Then 
  player\Y =player\y -5 
 EndIf
 tempx =0
 tempy =0
 tempx = player\x ;remove?
 tempy = player\y
;updats the floors type
 For floors.FloorT = Each FloorT
  
  floors\x = floors\x + tempx
  floors\y = floors\y + tempy
 Next 
End Function   
 
 If you need to see more of the code just let me know.
 
 
 Thanks for looking at this, and I hope I was clear. :3
 
 
 |