How to detect WriteProcessMemory?
Blitz3D Forums/Blitz3D Beginners Area/How to detect WriteProcessMemory?
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Is there any way to detect WriteProcessMemory functions or block it in my Blitz3D program? |
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i dont think so. if you will create any kind of software protektor create some crc funktions and check it in realtime. |
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I found the following topics on " WriteProcessMemory blocking ", but it's super complex, and requires Visual Studio code .... Here are those links :: http://bit.ly/2pv0JdB :: ObRegisterCallbacks routine (Windows Drivers) http://bit.ly/2otWRvU :: Microsoft Windows Driver Samples http://bit.ly/2o7vkOj :: Windows-driver-samples/general/obcallback/control/ http://bit.ly/2pa3NfN :: Make a driver blocking WriteProcessMemory and hooks? http://bit.ly/2oASijT :: Avoid people hooking WriteProcessMemory http://bit.ly/2pvwJyv :: Dotfuscator (is Free) http://bit.ly/2p809Gn :: .NET Obfuscation & Encryption http://bit.ly/2opWa5a :: Code Virtualizer http://bit.ly/2o8lECa :: Protect .NET code from reverse engineering http://bit.ly/2o7Hnv2 :: Anti-Reflector .NET Code Protection - CodeProject ............................................................................................................................. So, adapting the ObRegisterCallbacks routine for Blitz3D at this point is nearly impossible. ![]() |