Modifying Terrain height for editor?
Blitz3D Forums/Blitz3D Beginners Area/Modifying Terrain height for editor?
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Hi all, I have an editor I am creating to learn 3d programming, and everything is fine, but I can't seem to get the Terrain to go any higher then just 1 point. Can anyone help me out? :) Here's my section of code that modifies the terrains height, it's very basic! :( Ta. If(KeyDown(57)) Then ModifyTerrain Terrain,EntityX(EdCursor),EntityZ(EdCursor),1,True EndIf See very hardcore! - I can't seem to get it to keep raising the terrain, no matter what I put in place of the '1'. TIA. |
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Terrain height is always in the range 0.0 to 1.0, although you can change the way it appears in the 3D world with ScaleEntity. |
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ahhh cool, thnx |
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Erm, stuck again. Whenever I load the app and try to edit, it does nothing. Then when I load a previously saved heightmap.bmp and edit the terrain, it raises all of the previously edited sections?? Is there any code that someone could supply to edit ONLY at a desired cursor point (*hint hint*) ;) - I'm new to this 3d-lark and it's rapidly getting on my t*ts. :) |
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In the Castle sample that comes with Blitz3D you can shoot at the terrain and dig a hole. It uses ModifyTerrain at the point where the bullet hits. |