Is there any way to use oulined fonts?
Blitz3D Forums/Blitz3D Beginners Area/Is there any way to use oulined fonts?
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well, is there? |
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You could create the fonts in a graphics package, make them nice and fancy. Then use a bit of CUT n Paste and turn the actual text into an image strip, just like you would a character animation, then use loadanimimage to display your nice lovely text. :) If you mean just regular fonts using the font commands then i dont think there is a way without atually graphically manipulating the font somehow. |
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Use bitmap fonts (see my sig), or just draw different colored versions of the same text with a slight offset:Function OutlineText(x,y,txt$) Color 255,0,0 For xoff = -1 to 1 For yoff = -1 to 1 Text x+xoff,y+yoff,txt Next Next Color 255,255,255 Text x,y,txt End function (Untested) |
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Im working on a 3D text system built on the 'pixies' code that uses the text command on an image buffer then modifies that buffer to do things like multicoloured text/ outlined text/shadowed etc. The beauty of this is it that there are alot of fonts available ( copyright permitting ) and the code to generate the text is very simple, no messing around with single characters. Also because it uses a single sprite things like alpha fading are easy to do. It all began with this wonderful piece of coding =) http://www.blitzbasic.co.nz/codearcs/codearcs.php?code=773 |
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MasterBreaker, I used you FONText Shareware and it's great! I have an outlined font that I have saved. Now how do I use it as text? Do I load it as an image? Or what? |