Physics Problem

Blitz3D Forums/Blitz3D Beginners Area/Physics Problem

xmlspy(Posted 2003) [#1]
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WolRon(Posted 2003) [#2]
How can you solve the equation if you don't know the force?

6.67x10-11 is not 6.67 to the -11 power. It is 6.67 x 10 to the -11 power.

d = ((G*M1*M2)/F)^(1/2)
or
d = ((0.000000000832416)/F)^(1/2)

You need the force to solve it furthur.

EDIT: Now I feel silly, the force was there all along, I didn't see it :)


DarkEagle(Posted 2003) [#3]
2.3x10^-12 = (6.67x10^-11 * 5.2 * 2.4) / d

d = (6.67x10^-11 * 5.2 * 2.4) / 2.3x10^-12

d = 8.32416x10^-10 / 2.3x10^-12

d = 361.92 meters


xmlspy(Posted 2003) [#4]
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WolRon(Posted 2003) [#5]
I can't tell if you are serious or not...


Ross C(Posted 2003) [#6]
Sorry, no even semi-easy way to do that. What did you have in mind?


xmlspy(Posted 2003) [#7]
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xmlspy(Posted 2003) [#8]
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Phil Newton(Posted 2003) [#9]
Blitz3D doesn't have a large enough mass to bend light.


CyberPackRat(Posted 2003) [#10]
@everyone responding, 'not possible in Blitz':
You are kidding right ?


My math may stink like last weeks expired milk but surely it's possible if we take some liberties.


Bot Builder(Posted 2003) [#11]
heh. You'd have to right a raytracer to do that. Large enough mass? you should be able to make nearly anything up to like $FFFFFFFF. Although that won't affectr light lol. it's not a real world behind your moniter after all.