LoadAnimSeq
Blitz3D Forums/Blitz3D Beginners Area/LoadAnimSeq
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Hello I have created an animated mesh Warrior = LoadAnimMesh( \...) then I have appended an animation sequence attack = LoadAnimSeq(Warrior, \..) when I play the " attack " sequence animate warrior,1,1,attack the two animations (meshes) are blended togheter . In The "attack " sequence the Warrior holds a weapon complete with skeleton while in the basic animation it does not. What can I do ? thanks in advance Alberto |
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I think you want to use ExtractAnimSeq :) |
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Maybe not...sorry if that's the wrong response... |
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Ross C Thanks Actually I want to pack in the same animated file (same entity) ,some animated sequences with a different number of bones. For example anim seq 0 is a warrior, anim seq 1 is the same warrior bur holding a weapon c\w bones. The number of bones is therefore increased passing from anim seq 0 to anim seq 1 is it possible? |
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it will mess it up, the loadanimseq requires identical setup ie bones. What you should do is instead have the weapon seperate and parent it to a hand of the warrior. |
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Thanks Sinu |
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Take a look here, I had the same problem. www.blitzbasic.com/Community/posts.php?topic=27218 Read the tip by JFK toward the end. When you are doing the animations you have to re-set all key frames for a different animations and make sure you put key frames for limbs that don,t move. Hope this helps. What animation program are you using? We have a tutorial forum but how about a TIPS forum? This one by jfk is a corker and I,m sure many beginers fall into the same trap and possibly give in. >Carpman |
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hello carpman thanks for your information. I use CharacterFX for animation |
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Suggest you try and contact jfk,he was a great help to me and I think he uses CharacterFX. He even offered to take a look at the animations I had created and virtually solved the problem for me. Try starting a new thread "JFK where are you"!! > Carpman |