Car velocity
Blitz3D Forums/Blitz3D Beginners Area/Car velocity
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Can anyone help \me with this. I have 3 values. Car_velocity_X# Car_Velocity_Y# Car_Velocity_Z# I want to move my car in the direction its facing with TranslateEntity Car_Velocity_X,Car_Velocity_Y,Car_Velocity_Z When the car is turned a certain direction, and the accelerator is hit. How do i caclulate the X and z velocity so that the car will move in the proper direction? Thanks. |
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Use tformvector:acceleration#=1 TformVector 0,0,acceleration#,carentity,0 Car_velocity_X#=Car_velocity_X#+TFormedX() Car_Velocity_Y#=Car_velocity_Y#+TFormedY() Car_Velocity_Z#=Car_velocity_Z#+TFormedZ() Also this might be of interest: http://www.blitzbasic.co.nz/codearcs/codearcs.php?code=778 |
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excellent, worked perfectly, thanks |