Save multiplie B3D but...
Blitz3D Forums/Blitz3D Beginners Area/Save multiplie B3D but...
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I used the save B3d code found in the code archives and it is cool. I loaded 2 3ds objects and saved them as one b3d object. My only problem is that when the mesh is saved, I want the objects to be spread out and not touching one another. Every time I use the save b3d code, it always save both meshes connected to each other as one b3d mesh. How do I make it so 2 meshes can be saved as one b3d but the meshes have there own x,y,z positions that are different? |
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I guess you should create a pivotand make it the parent of the meshes and save the pivot....? I'd say it should work. |
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did you try the positionmesh command? btw check the latest version in the code archive, I just fixed a memory leak (which was there if it was used reentrantly (is this a word?)) |