Save multiplie B3D but...

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jigga619(Posted 2004) [#1]
I used the save B3d code found in the code archives and it is cool. I loaded 2 3ds objects and saved them as one b3d object. My only problem is that when the mesh is saved, I want the objects to be spread out and not touching one another. Every time I use the save b3d code, it always save both meshes connected to each other as one b3d mesh. How do I make it so 2 meshes can be saved as one b3d but the meshes have there own x,y,z positions that are different?


Koriolis(Posted 2004) [#2]
I guess you should create a pivotand make it the parent of the meshes and save the pivot....?
I'd say it should work.


jfk EO-11110(Posted 2004) [#3]
did you try the positionmesh command? btw check the latest version in the code archive, I just fixed a memory leak (which was there if it was used reentrantly (is this a word?))