Alpha questions for Blitz3D

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DJ3J(Posted 2004) [#1]
Ahoy!

I've been away from Blitz3D for a few months -- and was only a beginner back then anyway. I've started working on a small 3D project, but I've hit a small stumbling block that I'm sure can be cleared up pretty quickly. Here's the situation:

I have a grid of cubes. I've written a program such that when I click on a cube, it's selected and changes texture. What I'd really like to happen is get an alpha-shaded color over the cube. In other words, I'd like the cube to get a blue or red tint to it when it's selected, without having to make separate textures with the coloring I want. I figured that I could try to create another box over the cube and alpha-blend it, but I though it would be good to ask the experts first.

Thanks in advance!

Cheers!

-- DJ3J


jfk EO-11110(Posted 2004) [#2]
Did you try EntityColor?
ENtityColor cube,255,0,0 makes it red
entitycolor cube,255,255,255 is default, normally textured.


DJ3J(Posted 2004) [#3]
Doh!

Thanks. Works like a charm ;)

-- DJ3J