| Is it me or does this not work??? 
 I am trying to place a pivot at the maximum range point for my bullets.
 
 The bullets are maintained within Types. I originally tried
 NewBullet\Piv_End=CreatePivot()
 
 but realised Blitz thinks it should just be a variable, not a handle and it's quite wasteful (considering how many bullets may be fired!) So I changed to CopyEntity (The Original Pivot_End_Template is created earlier on.
 
 However, I keep getting an Entity Doesn't Error with the MoveEntity line regarding the pivot.
 
 
 
		NewBullet.Bullet = New Bullet
		
		NewBullet\Range=Gunrange
		NewBullet\Speed=GunSpeed
		NewBullet\Damage=Gundamage
		NewBullet\Anim=0
				
		NewBullet\sprite=CopyEntity (bullet_sprite)
		EntityAlpha NewBullet\Sprite,1
		
		EntityType NewBullet\Sprite,3 
		
		PositionEntity NewBullet\Sprite,EntityX#(cockpitcam,1),EntityY#(cockpitcam,1),EntityZ#(cockpitcam,1)
		RotateEntity NewBullet\Sprite,EntityPitch(ship,1),EntityYaw(ship,1),EntityRoll(ship,1)
		
		EntityRadius NewBullet\Sprite,3,3
		EntityPickMode NewBullet\Sprite,1
		
		NewBullet\Piv_End=CopyEntity(pivot_end_template)
		PositionEntity NewBullet\Piv_End,EntityX#(cockpitcam,1),EntityY#(cockpitcam,1),EntityZ#(cockpitcam,1)
		RotateEntity NewBullet\Piv_End,EntityPitch(ship,1),EntityYaw(ship,1),EntityRoll(ship,1)
		
		MoveEntity Piv_End,0,0,NewBullet\Range
 
 
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