Texture UVW... What's W?
Blitz3D Forums/Blitz3D Beginners Area/Texture UVW... What's W?| 
 | ||
| I'm certainly familiar with how texture UV data works... but what effect does the W value have?  I've come across this before in other applications, but never found any clear explanation.  ...So what's it do??? | 
| 
 | ||
| W does nothing in Blitz.  It's just listed for future expansion. A texture as you know it is 2D. W is for 3D textures. 3D textures aren't used much yet except in 3D rendering packages. Sometimes the W will be used to combine a 2D and a 1D texture to make a pseudo 3D texture, for lighting for example, but again that's not something you can do in Blitz. | 
| 
 | ||
| I had a feeling that'd be the case.  Thanks for the info! | 
| 
 | ||
| There's also this loose relation: xyz = uvw, but like Mr. S said usually we use and talk about UV-mapping since W is unused. | 
| 
 | ||
| W is listed for a future expansion that would maybe never come ;) | 
| 
 | ||
| http://www.google.co.uk/search?hl=en&lr=&ie=UTF-8&oe=UTF-8&oi=defmore&q=define:w |