| Hi! I wrote this code to try and implement a blur effect. I have not added any blur effect yet, I just want some tips on how I could achieve it. 
 The code below is just some stupid code that makes a starfield. Basically and hints or tips only that will point me in the right direction for making each star have a blur effect. ie leaving a blurry trail behind it as it goes down the screen
 
 
 
Graphics3d 1024,768,16
SetBuffer BackBuffer()
Type particle
	
	Field x#
	Field y#
	Field g#
	Field s#
	
End Type
Global maxstars = 0
Global numstars = 10
While Not KeyHit(1)
	
	Cls
		
		make_stars()
		plot_stars()
		increase_stars()
		
		Text 0,750,"Number of stars =" +numstars
		Text 0,740,"Maximum Stars on screen =" +maxstars
		Text 0,10,"Press Left Control key to increase stars"
	Flip
	
Wend
End
Function make_stars()
	
	For i = maxstars To numstars 
		
		p.particle = New particle
		maxstars = maxstars + 1
		p\y = -1
		p\x = Rnd(0,1024)
		p\s = Rnd(1,10)
		
	Next
	
End Function
Function plot_stars()
	
	For p.particle = Each particle
		
		Plot p\x,p\y
		
		p\y = p\y + p\s
		
		If p\y > 768 Then
			
			 Delete p
			 maxstars = maxstars - 1
		EndIf
		
	Next
	
End Function
Function increase_stars()
	
	If KeyDown(29) = True
		
		numstars = numstars + 1
		
	EndIf
	
End Function
 
 Should I start by looking at locking buffers?
 
 
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