animation speed

Blitz3D Forums/Blitz3D Beginners Area/animation speed

Alberto(Posted 2004) [#1]
hello
I want to create a " running " animation sequence , using the comand : animate, character,1,animSpeed#,running,0

to make the animation more realistic I want to have an acceleration transiction period.

is it possible to change the animSpeed# parameter continuosly or step by step , until my character reaches the full speed?

thanks in advance


scribbla(Posted 2004) [#2]
i dont think so... i tried looking for a way to this
i was looking at setanimkey() my idea was to get the current anim key and restart the anim from this key but faster
...but it gave me headache on top of the headaches i all ready got :)


eBusiness(Posted 2004) [#3]
That's what happens when too much is done for you, you could use the Animate command every loop and set a oneframe animation. This method will probably need more frames to look good though.


Alberto(Posted 2004) [#4]
thanks
My idea was the same as tiler's but no result,too.
As eBusinnes said , that's the drawback of using wrapped commands instead of accesing directly to opengl\direct x , even though I am definitly convinced that blitz3d is the best solution for hobbyest game programmers


scribbla(Posted 2004) [#5]
ummm eBusiness good idea...what about say a 20 frame run, broken into 5 anims run1,run2...etc so this would allow you to speed it up after every cycle..as soon as i loose a headache i might have a go at this.

edit() just thought this is exaclty the same as speeding up at the end of a 20 frame cycle....i need a beer


eBusiness(Posted 2004) [#6]
Yes Tiler, that sounds like a good combo of the two methods, good thinking :)


scribbla(Posted 2004) [#7]
oh my god did i answer a question......(nearly)

i think my brains metling