Level Designer

Blitz3D Forums/Blitz3D Beginners Area/Level Designer

Tokra(Posted 2004) [#1]
I am in the erly stages of desinging a platform game, is it work sitting down and writing my own level editor or trying to find one on the net????

TA


simonh(Posted 2004) [#2]
I think that's something only you can answer. Try out some of the level editors out there and see if they suit your needs; if not, design your own.

Try Universal Map Editor.


CS_TBL(Posted 2004) [#3]
You can do a basic level-editor in one morning.. period.

A more advanced one, with more stuffies such as triggers etc. will take somewhat more .. but you can do one within a few days basically ..

Preferably in Blitz+ .. but in the past I did good ones in B2d as well..


Tokra(Posted 2004) [#4]
At the moment all I have is Blitz 2D, so I try and design an editor in that... if that fails resort to VB... may be a bit of a header job.


TomToad(Posted 2004) [#5]
Writing level editors is half the fun. :)


MrCredo(Posted 2004) [#6]
>>>but you can do one within a few days basically

i needed 11 months for my editor
one month alone for docu and one more week for fileformat-reference


CS_TBL(Posted 2004) [#7]
That's no comparison ofcourse ^^; I'm referring to square tiles only, and generally speaking an editor that's good enough for small projects, while your map-editor (which looks good for sure) is also able to handle large-scale games.

I've had this discussion with some other coders as well in the past.. when someone's making a game that requires 10 map-editor functions, should that person spend a week on an editor with those 10 functions then, or a year on an editor with 100 functions?

Ofcourse, after that year you're done forever, but that year of investment -compared to that week- will only pay its time back when you actually do some 52 games (each requiring those 10 features again) with that big editor.

I've no answer for that dillema..

..anyhow.. each coder has his own choice :)