Trouble Animating Sprites
Blitz3D Forums/Blitz3D Beginners Area/Trouble Animating Sprites| 
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| Hey everyone, I just purchased BlitzPro3D a few hours ago and I'm lovin' it. Right now I'm trying to do some 2D animation and I'm having some trouble. I'm able to have it loop the correct animation when the left and right arrow keys are being pressed, but I also want to add a "standing" animation. I've sort of got it working, but the way I've coded it makes you see a quick flip of animation as it does the calculations for finding the right frame on the animation strip. Here's the code and the two image filmstrips that I'm using. Zip File (113kb) 
Global elite, eliteframe=0, eliteframestand=0, tmrelite, dir=0, stand_dir=0
Graphics 640,480
SetBuffer BackBuffer()
elite=LoadAnimImage("elite.jpg",240,201,0,12)
elite_stand=LoadAnimImage("elite_standing.jpg",240,201,0,8)
MaskImage elite,255,255,2
MaskImage elite_stand,255,255,2
elite_x=0
elite_y=240
elite_sp=3
While Not KeyHit(1)
Color 255,255,255
Rect 0,0,800,600,1
If Not KeyDown(205) And dir = 0 Then
	timing_elite_stand()
	DrawImage elite_stand,elite_x,elite_y,eliteframestand
EndIf
If Not KeyDown(203) And dir = 6 Then
	timing_elite_stand()
	DrawImage elite_stand,elite_x,elite_y,eliteframestand
EndIf
If KeyDown(205) Then	
	dir=0
	timing_elite()	
	elite_x = elite_x + elite_sp	
	DrawImage elite,elite_x,elite_y,eliteframe	
EndIf 
If KeyDown(203) Then	
	dir=6
	timing_elite()	
	elite_x = elite_x - elite_sp	
	DrawImage elite,elite_x,elite_y,eliteframe	
EndIf
;	DrawImage elite,elite_x,elite_y,eliteframe
 
Flip
Cls
Wend
End
; functions - controlling the timing
Function timing_elite()
If MilliSecs() > tmrelite + 100 Then	
		tmrelite=MilliSecs()
		eliteframe=((eliteframe + 1) Mod 6) + dir		
End If
End Function
Function timing_elite_stand()
If MilliSecs() > tmrelite + 120 Then
	tmrelite=MilliSecs()
	
	If dir = 6 Then
		stand_dir = 4
	Else
		stand_dir = 0
	End If
	
	eliteframestand=((eliteframestand + 1) Mod 4) + stand_dir
End If
End Function
I'm not sure how else to code it. Any help would be great, thanks! -Alex | 
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| Phew that took a while to figure out how you were doing that, however I've sussed it (code below). The biggest problem is that you were using the same variable for your timing for both moving and standing still. Seperating this into two timer vars makes it work. I also tightened up the main loop a bit before I figured it out but I've left it changed for you :) Global elite, eliteframe=0, eliteframestand=0, tmrelite, dir=0, stand_dir=0,tmrelites
Graphics 640,480
SetBuffer BackBuffer()
elite=LoadAnimImage("elite.jpg",240,201,0,12)
elite_stand=LoadAnimImage("elite_standing.jpg",240,201,0,8)
MaskImage elite,255,255,2
MaskImage elite_stand,255,255,2
elite_x=0
elite_y=240
elite_sp=3
While Not KeyHit(1)
Color 255,255,255
Rect 0,0,800,600,1
If KeyDown(205) Then	
	dir=0
	timing_elite()	
	elite_x = elite_x + elite_sp	
	DrawImage elite,elite_x,elite_y,eliteframe	
ElseIf KeyDown(203) Then	
	dir=6
	timing_elite()	
	elite_x = elite_x - elite_sp	
	DrawImage elite,elite_x,elite_y,eliteframe	
Else
	timing_elite_stand()
	DrawImage elite_stand,elite_x,elite_y,eliteframestand
EndIf
;	DrawImage elite,elite_x,elite_y,eliteframe
 
Flip
Cls
Wend
End
; functions - controlling the timing
Function timing_elite()
If MilliSecs() > tmrelite + 100 Then	
		tmrelite=MilliSecs()
		eliteframe=((eliteframe + 1) Mod 6) + dir		
End If
End Function
Function timing_elite_stand()
If MilliSecs() > tmrelites + 120 Then
	tmrelites=MilliSecs()
	
	If dir = 6 Then
		stand_dir = 4
	Else
		stand_dir = 0
	End If
	
	eliteframestand=((eliteframestand + 1) Mod 4) + stand_dir
End If
End Function | 
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| My goodness!  Genius! I forgot that you could do more than one if statement in a huge if clock. Thanks a whole bunch! |