Bloom problem
Blitz3D Forums/Blitz3D Beginners Area/Bloom problem| 
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| I'm using bouncers excellent Bloom code, but I'm having a slight problem. It seems to be displaying my image in letterbox format with strange images at the top.  I tried this at both 640x480 and 800x600.  Any idea what the problem is?  Thanks in advance! | 
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| Without looking at the code I would guess cameraviewport. | 
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| CameraViewport wasn't defined (oops!), but defining doesn't seem to have made any diffence.  Hmm. | 
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| Hmm... playing around with this but still not having much joy.  It's a bit of a headache as this uses an old version of SSwift's blurtexture function, but the shadow system uses a new version! I realise the new one ought to be up to the task, but it doesn't seem to want to play ball.  Hmm. | 
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| I broke the blur function in my shadow system for a long time. This version of the blur function is up to date and should work: http://www.blitzbasic.com/codearcs/codearcs.php?code=754 | 
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| Playing around with the bloom code I have, it seems that even the demo I have suffers the exact same problem.  I don't think it is sswift's blur code to blame. Does anyone have a working copy of Bouncer's bloom code that they could share? | 
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| Aha - I found a working version of the bloom code, so I seem to be alright now.  Using this combined with SSwift's new blur routine will work perfectly. | 
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| It's probably just a scale issue! Good work, nice screenshot dude! |