Creating Normal Maps
Blitz3D Forums/Blitz3D Beginners Area/Creating Normal Maps
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Does anyone know of any good tutorials that explain how to create tangent independant normal maps? |
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http://www.blitzbasic.com/Community/posts.php?topic=40790 Try here, found this a little while ago, might help. |
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http://www.blitzbasic.com/codearcs/codearcs.php?code=1207 You could also try this, it explains it a little better. But you must face the fact that it definatly isnt going to be a simple one line of code answer. :) |
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I use this.. best free one available: http://www.soclab.bth.se/practices/orb.html Picture example. left to right: 1. Normal map created from high-poly version. 2. Low poly model. 3. Low poly model with DOT3 normal map applied. 4. Low poly model without normal map. ![]() +BlackD |