i don't quite understand how the hightmap works
Blitz3D Forums/Blitz3D Beginners Area/i don't quite understand how the hightmap works| 
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| i don't know understand them, i mean i get that the white is the heighest and that the black is the lowest but i don't understand how blitz takes that and makes it pop out, if you could please answer this that would be great thanks, Rubiks14 | 
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| oh wait maybe i do get it, does it recognise that because you use loadterrain | 
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| Yes.  Just LoadTerrain() in a heightmap, it's not for 3D meshes.  A commom mistake, one I made too a while back. :D | 
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| Sometimes BlitzTerrains are easier to use. Use CreateTerrain() to build a BlitzTerrain. | 
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| but lets say that i wanna load a terrain from a terrain editor, would i just load it like a mesh | 
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| What does the terrain editor export? A heightmap? > use LoadTerrain( ) A 3D Mesh? > use LoadMesh( ) | 
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| thanks |