overlaying info (2d on 3d most likely)
Blitz3D Forums/Blitz3D Beginners Area/overlaying info (2d on 3d most likely)| 
 | ||
| I need to output some variables to the screen in 2d, and I have to do it after renderworld... but I need to draw the text at the time I want to view the variable.  say i'm studying the x position of a model, and I want to update it in realtime to the screen over my scene...  How do I do that? Keith | 
| 
 | ||
| If the variable has changed by the time renderworld is called then use another variable to keep track of it at the point you desire and text out that instead. EDIT: By the way, I'm having a bit of trouble understanding how this problem is arising for you in this particular context - a model is always going to be where it is at the point of rendering; so just render, text-out the values you need (and you could interrogate the object directly if needed... text x,y,entityx(myObject)) then flip. | 
| 
 | ||
| Sorry I said it incorrectly, i merely meant as an example updating the display of the position on screen...  and yeah I just update a variable and display it before flipping... grabbed it out of the code archives too...  thanks though! |