Handles
Blitz3D Forums/Blitz3D Beginners Area/Handles| 
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| I'm curious about something, are handles just integers?  Like if I assign a handle to an entity or mesh, and I get rid of the handle itself, (not delete the entity), and assign the handle to another variable, would it still function normally? I'm thinking of making an accessor for a type that holds an entity handle. I'm also going to probably create a temp variable store it into that while creating, and then pass it to my type field for the entity, would this work? | 
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| Handles are just variables holding Ints.  If you re-use handle names you must be careful to free the object/media it points to first. | 
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| idon't want to reuse handle names, i want to use temporary handle variables... because my type has a field for entities... Type TGameObject Field m_entity End Type temp = CreateCube() SetGameObjectEntity( gameobject, temp ) temp = 0 Essentially m_entity = temp - as it will hold the handle | 
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| You can set m_entity=temp then reset temp. What problem are you getting when you try it? | 
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| i'm just asking if this is ok to do. |