Runtime Error "Out of Data"
Blitz3D Forums/Blitz3D Beginners Area/Runtime Error "Out of Data"| 
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| Hi All, I am a noobie to Blitz3D.  I'm not actually using the 3D components yet as I'm trying to wrap my head around 2D games still.  Anyway, I've got a problem.  I'm Trying to create a maze game using a single wall bitmap and data statements.  The code appears to generate the maze, but also a dialogue box "Out of Data".  Now being the newbie I am, I cant find the problem.  I am trying to keep this maze code as simple as I can.  Anyway, here is the source.  Hope it comes up in those little code windows.....  Any help would be greatly appreciated. Cheers. | 
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| sorry the code didnt work like I thought it would :-( | 
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| Use [ brackets instead of < to get it to appear in 'green' Data statements read sequentially - so after your first loop the read statement is trying to read past the end of your data 'block' A better method would be to read the data before entering the loop and storing its results in an array, or a type, or a 2 dimensional array. Also check the 'restore' command which is also used with data. | 
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| Thanks for all that Matty.  I will go give what you said a try :-) Cheers | 
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| What are the forum codes? Note that you can edit your posts by clicking on the Edit link at the top right of your posts. | 
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| The code tries to read 15 rows of data when there are only 14. | 
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| For x = 15 To 480 Step 32 DrawImage gfxwall,x,y its easier to debug if you do something like: For x = 1 To 14 DrawImage gfxwall, x * 32, y easier to see only 14 lines of data, then change the for x loop to x = 0 to 14 multiplying the loop variables, makes it easier to spot where the lack of data is personal preference though. | 
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| Thanks to everyone that posted and helped with this.  I am still tweeking and poking things at Blitz Basic to see what I can do with it.  So far I am really impressed.  But unfortunately I dont currently have the programming knowledge to put everything together to make a game.  But that will come with practice, practice and more practice. |