Rows In Images
Blitz3D Forums/Blitz3D Beginners Area/Rows In Images| 
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| I have been using LoadAnimImages to use frames in my 2d animations.  Is it possible to load a certain row, like in this image for example:  , using this command? If so, or not, how? | 
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| LoadAnimImage has a parameter - first You can multiply the number of tiles wide by the row number to get the first value. i.e. LoadAnimImage("my image", 24,24, 10*rownum, 10) | 
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| That was easy!  Thanks :o) | 
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| np :) | 
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| You can't load a certain row of an image using the LoadAnimImage function.  The first parameter is to tell Blitz what to start numbering the frames from - usually 0 or 1, but could be anything else. | 
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|  The first parameter is to tell Blitz what to start numbering the frames from - usually 0 or 1, but could be anything else.   ummm... 
Graphics 640,480,0,2
Global img = LoadAnimImage("dg_armor32.bmp", 32,32,10, 10)
Global frame = 0
While Not KeyDown(1)
Cls
	DrawImage img, MouseX(), MouseY(), frame
	If MouseHit(1) Then frame = frame +1
	If frame > 9 Then frame = 0
Flip
Wend
End
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