need som help at space game!

Blitz3D Forums/Blitz3D Beginners Area/need som help at space game!

MR:Satanist(Posted 2006) [#1]
hey boys and girls!
i got a problem, i need a terrain.
well i dont need ground and heaven, i need the space
so i dont know how to do it, and i allso need my "player" to dont fall down below. he must be enable to move y,x,z becus its gona be a space ship! so help is good =)


Boiled Sweets(Posted 2006) [#2]
Use a MASSIVE sphere, flip the mesh and texture it with an image of stars.

Your player will not 'fall' unless you apply 'gravity' to it, i.e. -Y force...


_PJ_(Posted 2006) [#3]
Sphere's are poo for space. From my experience. Making a SkyBox (6-sided, cubic mesh) will be much better.

You shouldn't need terrain, unless your spaceship in space is going to fly over any particular landscape.


MR:Satanist(Posted 2006) [#4]
cool, thanks.
but i have forgot all the codes i did b3d for 1 and a half year or somthing!

so.. a more bit of code help wold be greate!


Boiled Sweets(Posted 2006) [#5]
Malice,

but don't you get 'scrunched' edges where the edges meet?


_PJ_(Posted 2006) [#6]
Theoretically, I suppose yes, but because my textures are just black with occasional wisps of red or blue nebulae in places, the corners are devoid of any detail, so the 'scrunching' isn't apparent. Combined with a secondary texture of minute star 'dots' (which are too small to be 'scrunched') as a background starfield gives an impressive final touch.

Unfortunately, right now, my Main PC is undergoing repairs at the mo, so I dont have access to a screenshot for you, but here's one WITHOUT the starfield...




octothorpe(Posted 2006) [#7]
I would think you could apply an image filter (e.g. with Photoshop) to expand the centres of each cube face's texture to account for the compression that will happen near the edges. With high-quality textures, it shouldn't be noticable that the texels are different sizes at different places on the cube.