Rendering Meshes To Show Lines
Blitz3D Forums/Blitz3D Beginners Area/Rendering Meshes To Show Lines
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One effect I want to portray on certain meshes in my game is to project the normal lines on meshes, the kind you get when you show a model in wireframe, except slightly thicker. If you look at Darwinia's landscape, you get a picture for what I want to show (though this is a poor example, as the lines shown are a texture)![]() How can I render a thick wireframe on a model without duplicating said meshes? |
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code archives has a couple of thick wireframe routines. |
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This is my fave: http://www.blitzbasic.com/codearcs/codearcs.php?code=839 but this worth a look as well: http://www.blitzbasic.com/codearcs/codearcs.php?code=1184 |
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Thanks a million guys! |