| Yeah, that is a good example.  Definately look at it.  Basically, all a spherical reflection map is is a texture that is loaded with the 64 flag.  It is a fake reflection.  They can be very usefull when making things look reflective without having to be perfectly accurate.  Use cubemaps (flag 128) if you need accuracy.  You said "how can I make?".  All you have to do is draw one in a paint program, save it, and use "MyTexture=LoadTexture("MyTexture.bmp",64)".  Then assign that texture to a mesh and you should have a reflective looking object.  If you don't want to draw one, you could use RenderWorld and CopyRect, but that is a whole different issue. 
 I am kind of new to blitz, so hopefully I was of some help.  If you are still confused, ask or look in the docs under LoadTexture.  Good luck!
 
 
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