Victory Is Mine! Give My Creature Life!
Blitz3D Forums/Blitz3D Beginners Area/Victory Is Mine! Give My Creature Life!| 
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| Hello All! Last Week, I completed my first simple, but actual, game in Blitz3D. I had asked several questions here on the forums (from the simple and idiotic to the advanced) and got such great response and help that I wanted to thank everyone for helping me. The game is a simple 3D maze game. You're in a maze and you have so much time to get to the finish line. 3D, mouse support, background music, sound effects. I feel like I just climbed Everest! Again, thank you everyone for all of the help. Having made a simple version, I am now going to expand it to different levels, and make things cooler. Once again, thank you everyone for your help, suggestions, and enthusiastic support when I was making this. ~~Gladen | 
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| People are so helpful here, I'm having some teething problems myself being an ex DBP user the migration is very tedious, but I'm loving it! | 
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| Cool man, good luck and all the best with that project! | 
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| Congrats Gladen. I know the feeling! :) | 
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| At last - someone starting off small and building on it, instead of jumping right in and trying to write a flippin' full on MMORPG (or whatever they're called). :P | 
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| Yeh. | 
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| It's great to hear someone has completed a project.  Congrats! | 
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| lucky, I still have yet to finish any project. Just been screwing around with blitz and finnally started a month or two ago on a project i intend to finish soon, i hope. Glad to hear your news | 
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| n8r2k, keep the faith!  Make things as small projects to do what your ultimate goal is.  I have a grandiose game in mind and used my maze game as a stepping stone to get the technique I need to accomplish my next step. Step samll, but never stop walking, and you'll be giving lectures on theory in no time. | 
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| thanks. ill keep that in mind. | 
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| I'm working on a B3D dungeon-crawler, 1st person, real-time.  I've bought Milkshape3D for making my "monsters", but I'm just learning.  Anybody interested in doing low-polygon animated "monsters"? |