| Hello everyone, 
 I am trying to create a camera-follows-the-player type setting.  I have tried using a pivot as a parent for the player and camera, but it doesn't work quite right.  I haven't been able to pin down the problem, but it seems to be a problem with the entities collision settings.  I just wanted to ask, has anyone done something like this and has code for it they wouldn't mind sharing?  Short of using pure trigonometry, I have no idea how to go about this, but before I delve into sines and cosines, I wonder if anyone has any code for this.  I checked in the archives, but didn't find anything.
 
 Can anyone help?
 
 
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