accessing a dll
Blitz3D Forums/Blitz3D Beginners Area/accessing a dll| 
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| Is it possible to wrap in a dll/decls that contains the same commands as Blitz?  For example, Graphics() and RenderWorld(). | 
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| EH?  What are you trying to achieve? | 
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| nope, the blitz commands are reserved. also if you have two decls with the same function names there will be a conflict until you remove/rename one. | 
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| Blitz supports function "overloading" to an extent- you will not be able to use the original functions however! if you can't do it in a decls you should be able to write a BB include to wrap the decls in the required function names. This would be handy,say, for creating a DX9 renderer for blitz that works without code alteration. |