vertex pos
Blitz3D Forums/Blitz3D Beginners Area/vertex pos| 
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| This may seem silly, but do the vertexx,vertexy, and vertexz commands return coords in global or model space? | 
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| They are the original mesh coordiates. Any EntityScaling, Rotation or Position does not affect VertexX/Y/Z. To convert the coordinates to globals use: TFormPoint VertexX(surface, index), VertexY(surface, index), VertexZ(surface, index), mesh, 0 And then read TFormedX(), TFormedY(), TFormedZ(). | 
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| Thanks, b32.  This helps alot |