Sprite Candy and Camera Viewport

Blitz3D Forums/Blitz3D Beginners Area/Sprite Candy and Camera Viewport

YellBellzDotCom(Posted 2007) [#1]
I tried creating a radar with a seperate camera far away from main scene. I got this working perfectly. Then I purchased Sprite Candy and am now rewriting alot of code to implement SC's features. So far Im loving everything.

The thing is, when I got to the Radar part of my code, my Radar Window Sprite doesnt show up on top of the Radar Camera Viewport. So I tried using the Radar Camara as the Hud Camera for all the Radar Stuff, and it works great except I get major flickering when I rotate my player camera, which rotates my radar map and the Radar Camera.

Any suggestions?

thanks.


IPete2(Posted 2007) [#2]
Xyle,

First off move the objects a little bit further away from your camera in the z axis, this is possibly near clipping you are seeing.

If that doesn't affect it and allow you to fix it then the best thing to do is email Mike at XPressive with the full details, he is really excellent at after sales support. I had a problem with particle candy in dual screen mode on Snowball Scramble and he modded it and sent me the mod! Lovely chap.

IPete2.


YellBellzDotCom(Posted 2007) [#3]
Thanks for the reply IPete2,
I did contact Mike at the time of this writing and he responded the next day. He advised me to...

"The camera with the HUD should not moved or positioned too far away from the world center (0,0,0). "

I put all my radar objects, inc the map,dots and camera, above the main camera and playing area and it stopped the flickering.

This was the second time I contacted Mike and he sure is outstanding in the support department.

Thanks for the help IPete2


IPete2(Posted 2007) [#4]
Xyle,

my pleasure ! :) When its ready please show us a screenie of your game!

IPete2.