Keeping materials intact
Blitz3D Forums/Blitz3D Beginners Area/Keeping materials intact| 
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| What is the best way to export a model so that it retains all its material information.  I'm working on some stuff using Diffuse Falloff materials, and every time I load the model into Blitz it comes up blank.  I've tried using .3ds and .x. | 
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| Diffuse maps should work. Make sure the texture is in the same directory as the 3ds mesh. | 
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| Maybe I am setting this up wrong to begin with.  I'm simply making a material in 3dsmax that doesn't call any external files.  Do I need to save that material out to a file? | 
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| There are a few material properties that should be supported by all formats (3ds,x,b3d): color, shininess etc. Tho, I'm not a 3dsmax expert. Probably better ask in the content creation tools section. | 
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| I'll give that a shot.  But I am also having problems with loading .b3d files.  Using LoadMesh causes an entity not found error whenever I call a .b3d file. | 
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| What tool used to export the B3D files? (Also make sure to use the latest Blitz3D version) | 
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| I'm using a file from a tutorial.  So I didn't export it.  And yeah, running newest version. |