Is there a function for this
Blitz3D Forums/Blitz3D Beginners Area/Is there a function for this| 
 | ||
| Is there something like translateentity for turning so that it turns it on the axis of the world? | 
| 
 | ||
| I believe RotateEntity has a 'global' parameter that can be set to one: RotateEntity mesh, 0, 0, 0, 1 | 
| 
 | ||
| thanks |