3D models

Blitz3D Forums/Blitz3D Beginners Area/3D models

jeffmorris(Posted 2007) [#1]
When I create 3D models in Blender 3D, how do I texture the 3D models in Blender 3D and have the textured 3D models show up in programs that I create using Blitz BASIC 3D? I can't get Blender 3D to show textured 3D models in its editing window but it shows textured 3D models in its small rendering window. Blender 3D has a confusing user interface but it's freeware. Are there other 3D modeling programs?


Rob Farley(Posted 2007) [#2]
I use Milkshape (for modelling), Ultimate Unwrap (for uv mapping) and Paint Shop Pro for drawing the textures.

All very cheap.


mkg(Posted 2007) [#3]
There are lots of other 3d modellers but few free or cheap ones. IMHO Blender is the best you can get unless you want to spend a lot of money. Milkshape is cheap and some people seem to like it. Wings3d is free I believe and is fine for for simple model afaik.

Getting the texture to work in Blitz is about setting up UV maps and saving them. I'll leave further explanation of that to more knowledgable people.


jhocking(Posted 2007) [#4]
Don't forget animation. You can do that in Milkshape too, or get one of a number of animation tools, including CharacterFX or Pacemaker.


jeffmorris(Posted 2007) [#5]
I tried Wings 3D but I don't know how to apply texture materials to 3D models. It's freeware. My favorite 3D modeler is GMAX but it's no longer supported by Discreet.


jfk EO-11110(Posted 2007) [#6]
If you want a free dedicated texture mapping tool (skinning etc.) then try to get the latest version of "LithUnwrap". (guess it was V. 1.3). After that it became UltimateUnwrap3D, that is much better, of course, but also no longer freeware.
Grab a few beginner tutorials on "Lithy" and learn to use the power of it.


Leto(Posted 2007) [#7]
jeffmorris, I think only the development release of Wings3D has the 'decent' UV mapping tool (there's a download from their homepage). I really like it.

Google for tutorials, e.g. "wings3d uv mapping"


jeffmorris(Posted 2007) [#8]
I tried "Deep Creator" 3D modeler and it worked but when I export 3D models with textures to DirectX files, how do I set up textures with alpha channels so that 3D models with those textures show up correctly in programs that I created using Blitz BASIC 3D? I created 3D models of trees using two 2D planes that form an "X" from top view and TGA files with alpha channels. The trees show up correctly in Deep Creator but they show up incorrectly in Blitz BASIC 3D program where the 2D planes are solid instead of tree shapes.


Gabriel(Posted 2007) [#9]
Deep Creator is not a modeller, it's a game engine/multimedia development environment. It's not designed for making content for other engines so you're not going to be able to set flags which are specific to Blitz3D. You're either going to have to use a program like Milkshape that can export to B3D format, or you're going to have to write code to handle setting up your models correctly. In this case you need to load the texture with an alpha channel, which you can either do with LoadTexture with flag 2 set or if you want the texture to load automatically with the mesh, you'll need TextureFilter, also with flag 2 set.