Multi-Camera and Entity Hiding
Blitz3D Forums/Blitz3D Beginners Area/Multi-Camera and Entity Hiding| 
 | ||
| How would I get an entity to only appear in one camera if more than one camera. That is to say, is there a way to hide entities from only certain cameras. | 
| 
 | ||
| You could use a double render ... Note that renderworld will only render the scene from a camera which is not hidden.  You can also use cameraproject mode, 0 instead ( iirc ) hideentity camera1 showentity camera2 showentity Entity1 renderworld() hideentity camera2 showentity camera1 hideentity Entity1 renderworld() | 
| 
 | ||
| The problem with a double render is that the thing that I want to hide is a tree and there happens to be a lot of trees and having the program decide which trees I want to hide and not hide (based on how far away they are from the camera) takes a lot of time and doing it every frame it slow. | 
| 
 | ||
| Have you tried using EntityAutoFade then ? |