EntityShininess - Seamlessness?
Blitz3D Forums/Blitz3D Beginners Area/EntityShininess - Seamlessness?| 
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| I have a textured sphere that looks fine with EntityShininess 0, but when i add sine it makes the seam apparent...  How can I avoid that? | 
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| I think it's because your mesh is too low poly to have enough detail for shininess. Try it on a higher poly sphere. | 
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| I tried it with 100 segments and it doesn't look any better. | 
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| Hmmm, that doesn't look like a seem of the sphere mesh. Looks like something is cutting into it. I assume you created your mesh in blitz via the createsphere() command? |