EntityShininess - Seamlessness?
Blitz3D Forums/Blitz3D Beginners Area/EntityShininess - Seamlessness?
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I have a textured sphere that looks fine with EntityShininess 0, but when i add sine it makes the seam apparent...![]() How can I avoid that? |
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I think it's because your mesh is too low poly to have enough detail for shininess. Try it on a higher poly sphere. |
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I tried it with 100 segments and it doesn't look any better. |
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Hmmm, that doesn't look like a seem of the sphere mesh. Looks like something is cutting into it. I assume you created your mesh in blitz via the createsphere() command? |