| I was trying to create something like that grass demo but for some odd reason when I create a texture from scratch it doesn't want to become transparent. 
 
 
;some variables
Global gb.grassblock
Global grasstex
;set up
Graphics3D 800,600,16,2
AutoMidHandle True
SetBuffer BackBuffer()
SeedRnd(MilliSecs())
AmbientLight 255,255,255
;camera
Global camera = CreateCamera()
CameraClsColor camera,0,0,255
CameraRange camera,.01,1000
PositionEntity camera,0,.5,0
Type grassblock
	Field grass[25] ;to give the grass height
	Field size
	Field layers
	Field height
End Type
CreateGrassBlock(0,0,0,0,0,0,1,6,.0025)
;main loop
While Not KeyHit(1)
	Cls
	
	If KeyDown(30) TurnEntity camera,0,1,0
	If KeyDown(32) TurnEntity camera,0,-1,0
	
	If KeyDown(17) TranslateEntity camera,0,.025,0
	If KeyDown(31) TranslateEntity camera,0,-.025,0
	
	If KeyDown(200) MoveEntity camera,0,0,.025
	If KeyDown(208) MoveEntity camera,0,0,-.025
	
	UpdateWorld()
	RenderWorld()
	
	Flip
Wend 
Function CreateGrassBlock(x#,y#,z#,pitch#,yaw#,roll#,size,layers,height#)
	gb.grassblock = New grassblock
	gb\size = size
	gb\layers = layers
	gb\height = height#
	
	Local n
	
	;create the transparency texture
	grasstex = CreateTexture(256,256,2)
	
	SetBuffer TextureBuffer(grasstex)
	Color 0,0,0
	Rect 0,0,256,256,True
	
	Color 255,255,255
	For n = 1 To 5000
		Plot Rand(1,256),Rand(1,256)
	Next
	
	SetBuffer BackBuffer()
	
	;create the grass
	If layers > 25 layers = 25
	For n = 0 To layers
		gb\grass[n] = CreateTerrain(size)
		PositionEntity gb\grass[n],x#,y#,z#
		RotateEntity gb\grass[n],pitch#,yaw#,roll#
		TranslateEntity gb\grass[n],0,Float(height#*n),0
		EntityTexture gb\grass[n],grasstex,0,1
	Next
End Function 
 
 
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