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CreateBrush Example 
; ------------------- 
Graphics3D 640,480 
SetBuffer BackBuffer() 
camera=CreateCamera() 
light=CreateLight() 
RotateEntity light,90,0,0 
cube=CreateCube() 
PositionEntity cube,0,0,5 
; Load texture 
;tex=LoadTexture("anytexture.jpg") 
; Create brush 
;brush=CreateBrush() 
brush = LoadBrush("tex1.jpg")
; Apply texture to brush 
;BrushTexture brush,tex 
; And some shininess 
BrushShininess brush,1
BrushColor brush, 255,0,0
; Paint mesh with brush 
PaintMesh cube,brush 
While Not KeyDown( 1 ) 
	pitch#=0 
	yaw#=0 
	roll#=0 
	If KeyDown( 208 )=True Then pitch#=-1 
	If KeyDown( 200 )=True Then pitch#=1 
	If KeyDown( 203 )=True Then yaw#=-1 
	If KeyDown( 205 )=True Then yaw#=1 
	If KeyDown( 45 )=True Then roll#=-1 
	If KeyDown( 44 )=True Then roll#=1 
	If KeyHit( 57 )=True Then newbrush=CreateBrush() : FreeBrush brush : PaintEntity cube, newbrush : FreeBrush newbrush
	TurnEntity cube,pitch#,yaw#,roll# 
	RenderWorld 
	Flip 
Wend 
End
 
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