| hi, i start the test to use vehicles woth bones... 
 in 3d, i have my bodycar, with 4 whells... connected with bones, assin with names...
 in blitz work fine, the whells turn correctly..
 
 but i put here the code, to check...
 
 this is the way to do?
 
 
  Graphics3D 1024,768,32,0
	car = LoadAnimMesh ("car.b3d")
	PositionEntity car,0,10,0
	EntityPickMode car,3
	a = FindChild (car, "1")
	b = FindChild (car, "2")
	c = FindChild (car, "3")
	d = FindChild (car, "4")
	torret = FindChild (car,"Box01")
	EntityPickMode a,2
	EntityPickMode b,2
	EntityPickMode c,2
	EntityPickMode d,2
	EntityPickMode torret,2
	cam = CreateCamera()
	PositionEntity cam,20,10,20
	textura = LoadTexture("map.bmp")   ;only texture for tests
	EntityTexture car,textura
While Not KeyHit(1)
	PointEntity cam, car
UpdateWorld
RenderWorld
	TurnEntity car,0,.01,0  ;car
	TurnEntity a,0,10,0     ;whells.. 1 2 3 & 4
	TurnEntity b,0,10,0
	TurnEntity c,0,10,0
	TurnEntity d,0,10,0
	TurnEntity torret,0,.1,0
	Text 0,0, A       ;id of whells, works, fine...
	Text 0,20,B
	Text 0,40,C
	Text	 0,60,D
	id = CameraPick (cam,MouseX(),MouseY())
	Text MouseX(),MouseY()-25, id,1,1       ;show id entity
Flip 0
Wend  
 
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