Packaging exe files with other files - how?
Blitz3D Forums/Blitz3D Beginners Area/Packaging exe files with other files - how?| 
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| I know that it's possible to incorporate 3D models, textures, sounds, etc within blitz executable files, and package the whole lot as a single exe file... but how is this done? | 
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| I am just a newbie myself but here is what I have got on how to do this. Rem IncBin embeds an external data file in a BlitzMax program that can then be read using the "incbin::" device name. End Rem ' code snippet from demos/firepaint/firepaint.bmx Incbin "stars.png" Local stars=LoadImage( "incbin::stars.png" ) | 
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| Here's a couple of products which may be of use to you:- Blitz Media-Linker (free) - http://www.blitztools.de.vu/ Molebox (pay) - http://molebox.com/ | 
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| Have a look into the toolbox: http://www.blitzbasic.com/toolbox/toolbox.php?cat=10 | 
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| Thanks a bunch for supplying the links guys... it's exactly the information I needed :) | 
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| You can also use Terabit Datapacker. Tutorial and datapacker here:  http://www.blitzbasement.net/tutorials/terabit.html | 
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| Terabit's Datapacker is great, I'm using it for years. Recommended. | 
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|  I am just a newbie myself but here is what I have got on how to do this.That'd work fine, except this is the Blitz3D forum. Rem IncBin embeds an external data file in a BlitzMax program that can then be read using the "incbin::" device name. End Rem ' code snippet from demos/firepaint/firepaint.bmx Incbin "stars.png" Local stars=LoadImage( "incbin::stars.png" ) Anyway, I vote for Molebox Pro. |