Moving away from a wall makes it invisible
Blitz3D Forums/Blitz3D Beginners Area/Moving away from a wall makes it invisible| 
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| Hey, when I load a mesh into Blitz and then try to navigate around and within it, parts of it disappear as I move away from it.  Here is an image of my problem.  The images from left to right show me gradually 'walking' backwards in real time.  Look at the stuff disappear:  Why does this happen? How can I fix it? Thanks for all your help guys. | 
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| CameraRange will help, but it really looks like your level is way too big. | 
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| Yeah, i suggest you scale down the level as beaker says. The default camera range is 1000 units forward basically, so your level looks to be a bit bigger then 1000. I suggest using a scale of 1 metre to one blitz unit. So, probably talking about scaling that room by about 0.01-0.02. :o) That would make your room roughly 10 meters across diagonally. | 
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| Hey, thanks guys.  I scaled it by 0.1 and not only was my problem eliminated but the whole program runs much faster and less choppily.  So I guess that means my level was too large, like both of you said.  But now I'm wondering, what if my level was 10 times longer, then in the distance I would still be able to see the walls getting constructed as I move closer to them.  If I don't want this to happen, what do I do?  Will changing the camera range help? | 
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| Yes. CameraRange cam, .1, 9999 | 
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| Well, again, you have to ask yourself what scale your working on? If your working on 0.1 to 1000 camera range, and taking 1 unit per meter, that gives you a 1 km view distance :o) Going on what you scaled your level too, Mortiis's camerarange would also give you a 1 km view range. | 
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| Thanks a lot for your help guys! | 
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|  CameraRange cam, .1, 9999 That and the hardware fill rate will cause havoc on some systems. |