sprite trouble
Blitz3D Forums/Blitz3D Beginners Area/sprite trouble| 
 | ||
| How can I get a sprite to look solid (entityblend spt,0) while not drawing the black background.  I know I saw how to do it in the command refference, but I couldn't find it. | 
| 
 | ||
| is it %100 black (rgb 0,0,0) | 
| 
 | ||
| Yes it is.  I went into paint and tediously spent an hour making sure that it had an (rgb 0,0,0) background.  I also set the cameraclscolor 0,0,255.  Could that be my problem? | 
| 
 | ||
| I think what you want is an alpha map, that way you can antialias it. | 
| 
 | ||
| How would I make an alpha map? | 
| 
 | ||
| Texture the sprite with a texture that has the (rgb 0,0,0) background like you had, then add the number 4 after the texture name to make the black texture invisible., like so ----------------------------------       texture=LoadTexture ("glass-win1.png",4) ----------------- let me know if it works. | 
| 
 | ||
| Great!!!  Thanks!!!  This will make my game look much better!  It looked pretty bad when everything had a black box around it. |